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Reagents – I already said it, but I’ll reiterate my point.You’ll eventually start getting treasure cards you may want to keep in later worlds, but by then you’ll be able to figure out what’s worth keeping for yourself. Treasure cards – Sell them all at the outset of the game.
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Feel free to feed other crown shop seeds to your pet, since they don’t provide anything vital for building up your account. As for crown shop seeds, keep Pink Dandelions, Key Limes, Couch Potatoes, Evil Magma Peas, Sunions, Ivy Leagues and King Parsleys. Plant everything else to level up your gardening rank. Sell every non-crown shop seed that requires gardening rank 5 or higher or requires a large plot. Housing items –sell everything except for crowns items.Gear –sell everything you’re not currently using except for crowns gear or gear you plan on using later on.This list discusses the things worth selling. To make things easier, you’ll want to sell things in every major category of item except for reagents. Many of these items could be useful on other wizards. Make sure that you won’t have a use for the No Auction or Crown gear in the future before feeding it to your pet. However, you should exercise caution before immediately giving your pet a tasty treat. You’ll get some gold in return, as well as the occasional reagent or treasure card. What about “No Auction” and “Crowns” items? Those can’t be sold in the Bazaar! The best thing you can do with these items is to feed them to your pet. On the other hand, Elik SilverFist from the Bazaar in Olde Town gives you a fair amount of gold for your goods. The same is true for shopkeepers throughout the Spiral. You’ll receive minimal amounts of gold for doing that. I know quick selling from your backpack is tempting, especially if you’re in the middle of questing, but don’t do it. There are many places where you can sell all your junk items, but only one is worthwhile – the Bazaar. This might sound obvious to some, but you’ll probably need well over 300,000 gold to kickstart your account – a specific house, a mount, seeds, gardening spells, hatching… the list goes on. Dropped gear is more than sufficient in the early game. Furthermore, don’t buy anything from the Bazaar or other shops in the Spiral, even if it’s really cheap. Every piece counts in the early stages of the game. Are you running past a wooden chest? Open it, even though you’ll get only 15 gold out of it. Thus, the second account merely sped up the (often tedious) questing process. Despite using a second account, I still had to do everything the same as I would with only one account. However, I did help myself questing with a second account. Everything was built from the ground up well, my “empire” is still in the early phases. For instance, I wouldn’t purchase Couch Potatoes or Evil Magma Peas from the crown shop or transfer treasure cards to kick start my account. In order to better inform this guide, I started a new wizard on a new account and decided to build this account from scratch. All the necessary information to kickstart your account will be compiled here, in one place. So, I’ve decided to create an Ultimate Wizard101 Beginner Guide. And I must admit, I often did the same thing in my own guides. These guides often take for granted the concepts of gardening, pet training, farming, and other commonplace activities, activities that aren’t intuitive for a newcomer. You can find lot of Wizard101 guides all across the internet, but a lot of them aren’t too helpful for someone starting a new account.